![]() ![]() Still, I have some concerns about the sort of fundamental “island to island” gameplay. The trailer seems to indicate that this is not the case, what with the sample environment not looking exclusively green, there being a few additional tools, and a better-looking blimp. It is difficult to gauge where exactly along the Early Access progress Forever Skies happens to be. Hopefully there are more uncommon ingredients introduced later on, as the tumbleweeds essentially made anything else you could pick up redundant. And once you arrive, your goal is to A) grab the battery and B) check for blueprints. Even if each beacon island (or probably their location) is procedurally generated, you are not really “exploring” anything on the way to one. Having written this out, my impression is less and less that Forever Skies is a sandbox at all. I then unlocked the ability to create a turbine, which would have allowed me to fly higher up, presumably granting increased access to other such “islands” above the clouds. I managed to have time to float towards one such structure, explore around, grab the battery, and then build the tool that allows me to add rooms (etc) onto the blimp. In any case, one of the limiting factors in the creation of additional higher tech goodies are Solid State Batteries, which are found in sort of light beacon structures on the tops of skyscrapers. Although I appreciate the fact that the tumbleweeds ensure one doesn’t get stranded in a failure state while exploring, it does sort of undercut any perceived need to explore anywhere – you essentially solve all food, water, and fuel concerns within 5 minutes of getting the blimp. These let you build insect fishing lines (which penetrate the green fog below), moisture extractors, water purifiers, and create fuel for your engines. The main two resources have been Metals and Synthetics, which you can extract in unlimited quantities from floating tumbleweed-esque things. One of the principle tools you have is a blimp-based extractor gun that allows you to deconstruct specific objects at a distance. Nevertheless, I still got a feel for the basic gameplay loop.įorever Skies is essentially a simpler, airborn Raft. As soon as you unlock the blimp, a 20-minute timer counts down and things just end no matter where you are. The central premise is that the Earth has been wrecked by several flavors of disasters such that the only safe means of exploration is in a customizable blimp above the roiling green fog below. Forever Skies is a survival sandbox – airbox? – currently in a beta playtest state.
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