![]() Likewise, you must NOT promote them in the legacy roster until you have all of the transformations you want on them, since any promotion locks things in (no more maiming). (The transformed character will still die if they're brought to 0 a second time in a chapter.) If you want to replace four then you either need to take the character through more than one campaign or be playing a five-chapter one since the limit of one maiming per chapter still applies. The number of maimings required depend on the theme (they don't all have four limbs worth and some start with a limb already changed) and how many you actually want to change - for some themes it may be more beneficial to a given character to only replace the legs, or to only have one arm replaced. Maiming from before that will still be a peg leg/hook hand. I don't really bring my own community members with me because i don't want to end up losing two people at the same time, but compelling relationship bonuses would definitely make me bring people out more often.The character must be maimed AFTER the transformation theme is gained. The idea is to not only introduce more context specific and interesting dialogue between different members of the community, but to also include gameplay bonuses for the different relationship types that are relevant at all stages of play. ![]() The above bonuses only apply when you control one character and have enlisted the other character. Then, we can have specific radiant quests that occur with each relationship tier as well as unique dialogue depending on whether the relationship is friend, rival, or lover.įriends can get bonuses like stamina cost reduction for sprinting, increased encumbrance limit, as well as increased search speed lovers can get bonuses to healing items, wound resistance, and infection resistance (because they want to keep other alive), and rivals can get bonuses to how much health they get after recovering from the down but not out (DBNO) state as well as increased knockback from recovering from the DBNO state, in addition to stamina cost reduction for fighting.Īll relatives (siblings, child-parent) are locked into a special type of "family" relationship that grants significantly increased exp gain across all skill lines. I was thinking that Undead Labs could do something similar to Wildermyth by allowing the character you are controlling to gain relationship points with any survivor you enlist from your community who also assists you in killing zombies and is present when you complete objectives. They also get different personal quests with each other depending on relationship type and tier. Depending on relationship type, the two characters get different bonuses. Additionally, players can choose to have two characters become rivals, lovers, or friends (each relationship type has the 5 tiers I mentioned before). There are 5 tiers of relationship which give an increasing bonus to a stat (from +10 to +30). ![]() Wildermyth has an interesting relationship mechanic where characters that stand next to each other when fighting and killing enemies gain relation points with each other.
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